Super Massive GamesArcade that starts on the first click
Ten games · eight tip sheets · zero downloads

Arcade games that start on the first click

No launcher, no account, no thirty-second ad before you get to play. Every game on this site is a single page that loads its own script and runs offline once it is open. Below is the fastest one we have — five green lights and five clicks — and the whole arcade is one scroll further down.

Warm up: reaction time

Wait for green, then hit it. Five attempts, and the numbers stay on your device.

Full page and notes
1 / 5Attempt
Last (ms)
Best (ms)
Average
Median

Five attempts. Wait for green, then click as fast as you can.

Nothing stored yet. Finish five attempts and this device remembers your best.

Mouse: click the pad. Keyboard: Space or Enter. Touch: tap the pad. The figure includes your screen and input lag, so treat it as a browser measurement rather than anything medical.

The arcade

Reflex, aim and timing games. Short runs, instant restart, best scores kept locally.

10 games

Snake

Steer a line that never stops. Four speeds, walls you can make solid or transparent, and a separate best score for every setting.

Solo · 4 speeds · keys or swipe

Breakout

Five rows, one paddle, three balls. Where the ball hits the paddle decides where it goes, which turns a reflex game into an aiming problem.

Solo · levels · mouse, touch or keys

Pong Rally

The original bat-and-ball duel, for one player against the machine or two players sharing a keyboard. First to eleven takes it.

1–2 players · same keyboard

Star Defense

Formation of invaders coming down, one ship at the bottom, three lives. Each wave arrives faster than the last.

Solo · waves · keys or touch

Mole Rush

Targets pop up for shorter and shorter windows. Accuracy counts as much as speed, because empty holes cost you.

Solo · 60 seconds · click or tap

Target Rush

Aim training with two modes: sixty seconds of hits, or thirty targets scored on precision. Three target sizes.

Solo · 2 modes · mouse or touch

Tower Stacker

Drop a sliding block on the one below it. Whatever hangs over the edge gets cut, so the tower narrows with every mistake.

Solo · endless · one button

Reaction Time

Five green lights, five clicks, and your average, median and best in milliseconds — with an honest note on what the number includes.

Solo · 5 rounds · under a minute

Simon Sequence

Watch the pattern, repeat it, watch it grow by one. Sound is optional — the colours carry the whole game.

Solo · endless levels · sound optional
2ᵏ

2048

Slide every tile at once and merge matching numbers. Learned in ten seconds, finished in rather more attempts than that.

Solo · endless · keys or swipe

Tip sheets

What we learned building and play-testing these games, written down properly.

8 guides

How this site is built

Every game here was hand-built with nothing but HTML, CSS and JavaScript — no engine, no framework, no build step. That is not nostalgia, it is the reason a page opens in well under a second on a phone: there is nothing to boot up. Open a game, and the only file it downloads beyond the shared stylesheet is the script for that one game.

Nothing about your play leaves your device. Best scores, best times and your light-or-dark preference are written to your browser's own storage, which is why your record on a laptop does not follow you to a phone. There is no account to make and no leaderboard to join, so nobody is comparing you to a stranger with a gaming mouse.

Where a game needs a random number — food placement in Snake, target positions in Target Rush, the next colour in Simon Sequence — we ask the browser's cryptographic random source and discard values that would bias the result. It is more machinery than a hobby game needs. It also means that when a run falls apart, it really was chance and not a thumb on the scale.

Scores and timings quoted anywhere on this site come from our own play testing and are labelled as estimates. They are there to tell you whether you are in the right neighbourhood, not to stand in for a verified record.